Training efficiently in early mid-game isn’t just about damage. It’s also about party structure. One of the most classic examples comes from Ludibrium’s haunted clocktower, where organized parties grind together at Path of Time I against Platoon Chronos.
This guide breaks down the traditional Lv 36–45 party training setup, including class roles, platform assignments, and why this map became a staple for coordinated grinding in classic MapleStory.
Recommended Level Range
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Party Leader (Priest): Lv 45–50
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Party Members: Lv 36–50
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Ideal Party Size: 4 players
This setup relies heavily on Holy Symbol efficiency and disciplined platform control rather than raw DPS.
Training Location
Map: Path of Time I
Area: Ludibrium Clocktower
Primary Monster: Platoon Chronos
Platoon Chronos is one of the three monsters in the Chronos family and spawns across five separate platforms, making it ideal for structured party farming.
Why Train on Platoon Chronos?
Platoon Chronos offers a strong balance of EXP, spawn density, and valuable drops for this level bracket.
Notable Drops
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Glove for Attack 60%
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Esther Shield
Solid meso generation for mid-game players
Party Composition (Classic Setup)
A typical party includes:
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1 Priest (leader & EXP engine)
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1 Ranged DPS (Assassin or Bowman)
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1 Flexible DPS (Bowman / Thief / Wizard)
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1 Melee (Warrior or Bandit)
The key is platform ownership. Each player is responsible for a specific floor.
Platform-by-Platform Assignment
Path of Time I has five vertical platforms. Efficient parties divide them like this:
First Floor (Largest Platform)
Best Classes:
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Assassin (high mobility)
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Bowman (strong mobbing)
Why:
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Widest platform
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Requires fast horizontal movement
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Ideal for ranged classes that can clear efficiently
Second Floor (Highest Spawn Density)
Assigned To:
- Priest (Party Leader)
Why:
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Highest respawn count
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Maximizes Holy Symbol uptime for the party
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Central positioning allows quick rebuffing and support
Third Floor (Flexible Platform)
Covered By:
- All players (shared)
Why:
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Suitable for every class
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Acts as overflow when respawns stack
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Melee classes often rotate here between clears
Fourth Floor (Medium Platform)
Best Classes:
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Wizard
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Bowman
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Assassin
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Higher-level melee (Warrior / Bandit)
Why:
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Moderate mobility requirement
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Works well for both ranged and experienced melee players
Fifth Floor (Shortest Platform)
Assigned To:
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Warrior
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Bandit
Why:
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Short platform length
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Low vertical mobility needed
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Perfect for melee classes with limited movement
Why This Party Setup Works
This grinding method succeeds because:
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Each platform has a clear owner
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Minimal kill overlap = maximum EXP efficiency
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Holy Symbol uptime stays high
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Respawns remain controlled
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Potion usage stays low
It’s less chaotic than solo grinding and rewards coordination over raw stats.
Final Thoughts
If you’re leveling between 36 and 45 and have access to a Priest, Path of Time I remains one of the most iconic and effective party training spots in classic MapleStory.
Learn the platforms. Respect the roles. Your EXP bar will thank you.