Early bossing in classic MapleStory wasn’t really about progression. It was about curiosity, rumors, boredom, and the strange belief that something amazing might drop if you waited long enough.
This guide isn’t ordered by level or efficiency. Instead, bosses are grouped by why players actually hunted them, sometimes for scrolls, sometimes for quests, and sometimes simply because they happened to exist on the map you were already in.
If you remember channel hopping, waiting an hour, and still feeling excited when nothing dropped, this guide is for you.
Bosses We Hunted Out of Curiosity
These were often the first bosses players actively waited for. Not because they were hard, but because someone once said, “this thing drops good stuff.”
Mano
The first boss most players actually waited for.| Attribute | Details |
|---|---|
| Location | Thicket Around the Beach III |
| HP | 2,000 |
| EXP | 120 |
| Spawn Time | ~54m – 1h06m |
| Notable Drops | Early scrolls |
Why players hunted Mano
Mano feels like a rite of passage. You don’t accidentally run into it. You hear about it, check the map, and wait.
It’s often one of the first times players believe that rare scrolls could drop from field bosses.
Things players usually did first
Many players completed the Legend of Snail quest chain before killing Mano, not for power, but for the extra 3 Fame. A small ritual, but a memorable one.
What people remember most
Mano wasn’t difficult. Waiting for Mano was.
Stumpy
Mano, but meaner.| Attribute | Details |
|---|---|
| Location | East Rocky Mountain V |
| HP | 3,500 |
| EXP | 205 |
| Spawn Time | ~54m – 1h06m |
| Notable Drops | Scrolls |
Why players hunted Stumpy
If Mano existed, then Stumpy had to be worth it too. That was usually the logic.
It felt tougher, hit harder, and carried the same rumors about scroll drops.
Things players usually did first
Players often finished The Old Tree quest chain to earn 5 Fame before attempting the kill.
What people remember most
Standing on the map wondering if someone already killed it five minutes ago.
Bosses You Fought Because You Were Already There
These bosses weren’t usually destinations. They were part of a longer journey: quests, regions, or exploration.
Deo
The desert surprise.| Attribute | Details |
|---|---|
| Location | Royal Cactus Desert |
| HP | 7,700 |
| EXP | 445 |
| Spawn Time | ~1h08m – 1h15m |
Why players hunted Deo
Most players didn’t travel to Ariant specifically for Deo. They encountered it while questing and thought, “Well… might as well try.”
What people remember most
The ranged attack. Low-level players learned very quickly that not every boss politely walks up to you.
Rombot
A boss tied to progression, not loot.| Attribute | Details |
|---|---|
| Location | Hidden Street – Hidden Tower |
| HP | 11,000 |
| EXP | 720 |
Why players hunted Rombot
Rombot is less about farming and more about unlocking Omega Sector convenience.
Completing The Control Program Rombot quest before killing it rewards Warp Capsules, which actually save time.
What people remember most
Feeling oddly accomplished for a boss that wasn’t really about drops.
Nine-Tailed Fox
Boss by circumstance.| Attribute | Details |
|---|---|
| Location | Korean Folk Town – Moon Ridge |
| HP | 89,000 |
| EXP | 1,300 |
| Spawn Time | ~2h06m – 2h34m |
Why players hunted Nine-Tailed Fox
Rarely for the boss itself. Mostly because the surrounding area was packed with interesting quests.
What people remember most
The region mattered more than the fight.
Scroll Hunters & RNG Gambles
These were bosses people camped. Not because it was smart — but because the drops might be worth it.
Timer
Chaos, knockback, and flying across the map.| Attribute | Details |
|---|---|
| Location | Ludibrium – Lost Time maps |
| HP | 21,000 |
| EXP | 650 |
| Spawn Time | ~1h46m – 2h09m |
| Notable Drops | High-value scrolls |
Why players hunted Timer
Timer has a reputation. More scrolls than most bosses before it, and enough annoyance to feel dangerous.
Ranged characters had an easier time, as Timer’s knockback loves to launch you across platforms.
What people remember most
Getting knocked into places you didn’t plan to visit. Sometimes that was half the fun.
Mushmom & Zombie Mushmom
The mushroom legends.| Attribute | Mushmom | Zombie Mushmom |
|---|---|---|
| Location | Someone Else’s House | Grace of Mushmom |
| HP | 20,000 | 35,000 |
| EXP | 1,200 | 1,500 |
| Spawn Time | ~1h48m – 2h12m | ~1h57m – 2h23m |
| Notable Drops | Scrolls, Ilbi | Scrolls, Ilbi |
Why players hunted them
Scrolls. And the dream of seeing Ilbi hit the ground.
What people remember most
Clearing mobs endlessly to trigger the spawn, then backing off every time it jumped.
Tae Roon
Simple fight, serious drops.| Attribute | Details |
|---|---|
| Location | Mu Lung – Territory of Wandering Bear |
| HP | 93,000 |
| EXP | 1,580 |
| Spawn Time | ~2h08m – 2h36m |
| Notable Drops | High-tier scrolls, Tobi |
Why players hunted Tae Roon
At this point, players knew what they were doing. Tae Roon had a reputation, and it usually delivered.
Snack Bar
High risk, high reward.| Attribute | Details |
|---|---|
| Location | Night Market (quest-gated) |
| HP | 230,000 |
| EXP | 3,180 |
| Notable Drops | 14 different scrolls |
Why players hunted Snack Bar
Because the drops were insane, and the damage (~2.3k per hit) was no joke.
This boss rewarded preparation.
Bosses You Probably Regret Camping
These exist. Every Classic player has at least one story.
Giant Centipede
A lesson learned the hard way.| Attribute | Details |
|---|---|
| Location | China maps (various) |
| HP | 15,000 |
| EXP | 425 |
Why players hunted it
Boredom. Quests. Curiosity.
It drops nothing meaningful.
What people remember most
Realizing too late that it wasn’t worth it.
Blue Mushmom
When bossing becomes optional.| Attribute | Details |
|---|---|
| Location | Zipangu – Hall of Mushroom |
| HP | 504,000 |
| EXP | 22,600 |
Why players hunted it
Not for progression. Mostly for completion, curiosity, or because they just wanted to see it once.
What people remember most
By the time you reach Blue Mushmom, bossing feels different.
You’re no longer chasing progress, but experiences.