Skill Point Planner
Spend your skill points and see what each level does.
Data build CBT2 · updated 2026-10-18Spent 0 of 61 · 61 left
Maxing every Warrior skill takes 105 points.
Spent 0 of 1 · 1 left
Maxing every Fighter skill takes 190 points.
Each job has its own skill points: 1 when you take the job, then 3 per level. Your first job's points stop at level 30, when you advance (61 in total), and your second job's points grow from there. This follows a community builder and glossary, and the points are earned on the game server, so type your own number if your game shows something different.
Warrior (from level 10)

Improved HP Recovery max 15
Level 1: Item recovery bonus (%) 20
0
Max HP Increase max 15
Level 1: Max HP (%) 10
Needs Improved HP Recovery level 3
0- P
Precise Strikes max 15
Level 1: Accuracy 5, Critical rate (%) 1
0 
Iron Body max 20
Level 1: MP cost 15, Duration (sec) 300, Weapon defense (%) 20
Needs Max HP Increase level 3
0
Power Strike max 20
Level 1: MP cost 4, Damage (%) 160, Targets 1, Hits 1
0
Slash Blast max 20
Level 1: MP cost 6, HP cost 8, Damage (%) 70, Targets 6, Hits 1, Range 130
Needs Power Strike level 1
0
Fighter (from level 30)

Rush max 20
Level 1: MP cost 35, Damage (%) 60, Targets 6, Range 130, Cooldown (sec) 2
0
Sword Mastery max 20
Level 1: Mastery 1, Accuracy 1
0
Axe Mastery max 20
Level 1: Chance (%) 5, Mastery 1, Damage over time 40, Over (sec) 3
0
Final Attack: Sword max 30
Level 1: MP cost 10, HP cost 12, Damage (%) 140, Chance (%) 25, Targets 3, Hits 1, Range 130
Needs Sword Mastery level 3
0
Final Attack: Axe max 30
Level 1: MP cost 10, HP cost 12, Damage (%) 140, Chance (%) 25, Targets 3, Hits 1, Range 130
Needs Axe Mastery level 3
0
Sword Booster max 20
Level 1: MP cost 30, HP cost 30, Duration (sec) 100, Attack speed -2
Needs Sword Mastery level 5
0
Axe Booster max 20
Level 1: MP cost 30, HP cost 30, Duration (sec) 100, Attack speed -2
Needs Axe Mastery level 5
0
Rage max 30
Level 1: MP cost 10, Duration (sec) 150, Attack power 10, Weapon defense -10
0
Master levels, per-level effects, and prerequisites come from the Classic World game client (copyright Nexon). Skill names and icons come from the Classic Maple Wiki (CC BY-NC-SA 4.0).