How to choose (the simple way)
For your first character, pick a class that matches your preferred feeling. Most people don’t quit because a class is “weak”. They quit because the class doesn’t match their vibe.
Adventurers (Classic Starter Classes)
Warrior
Tanky, straightforward, satisfying hits
Walk up, swing, survive. Warriors feel stable and forgiving. Great “learn the game” class.
- New players who want simplicity
- People who like melee
- Those who hate being fragile
- You want flashy ranged AoE early
- You dislike getting up close
Magician
Spells, utility, big brain grind comfort
More fragile early, but very rewarding. Often feels like the “smart” path once you learn the rhythm.
- Players who like planning
- People who enjoy AoE / efficiency later
- Support + party-friendly play
- You dislike managing MP/potions
- You want to face-tank everything early
Archer
Clean ranged gameplay, steady and consistent
You control space, keep a comfortable distance, and progress steadily. Feels smooth once your basics click.
- Players who like ranged safety
- People who enjoy accuracy/positioning
- A calm, consistent progression
- You want the tankiness of Warrior
- You want max mobility like Rouge
Rouge
Fast, stylish, mobile (and a bit chaotic)
Rouge is fun and stylish. It rewards movement and confidence, and feels amazing once you get comfortable.
- Players who like speed and flair
- People who enjoy movement and positioning
- Those who like “high vibe” classes
- You want the easiest beginner route
- You dislike being a bit squishier early
Tip: You can always make a second character later. Your first character’s job is to help you learn the world and have fun.
FAQ
Have a strong class opinion?
If you remember why you loved your main, write a short guide on vibe, playstyle, and early-game tips.